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Patch Notes - Version 21.05

Started by CCP, August 02, 2023, 08:11:08 pm

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CCP

Patch Notes - Version 21.05

Greetings,

The following page will list patch notes for all updates within this release (Version 21.05). We invite you to join the player discussion about the content of this release on EVE Online forums:

Initial Release Date: 2023-06-13
Last update: 2023-08-02

🤝 - Indicates a change inspired by player's feedback or suggestions.


Patch Notes For 2023-08-02.1

Features & Changes:

Homefront Operations:

  • Sites will now be redistributed to other systems after they have been completed.

  • Players will now gain a suspect flag when taking aggressive actions against allied Structures in Emergency Aid sites and allied Dreadnoughts in Dread Assault sites.

  • Enemy Haulers within Raid sites can no longer be remote repaired.

  • Adjusted the ECM values of all NPCs appearing within these sites. In most cases, the effectiveness has been greatly reduced.

  • Asteroid mining progress is now displayed within the Info Panel objective for Metaliminal Meteoroid sites.

Defect Fixes:

Career Agents:

  • The info panel button for Career Agents' Complete Mission objective now displays "Start Conversation" instead of the agent's name.

Homefront Operations:

  • Fixed an issue causing the Dreadnought in Dread Assault sites to occasionally fail to fire its lance super weapon.

  • Fixed an issue causing Abyssal Artifact Recovery enemies to respawn if they were part of the most recently spawned wave.

  • Clarified text shown in some Abyssal Artifact Recovery conversations.

Opportunities:

  • Fixed various typos.

  • Improved performance when changing far-away destinations.

  • The displayed number of jumps left now updates in an open Opportunity Details window when jumping.

  • The track button now disappears immediately for a corporation project that is completed/closed/deleted.

User Interface:

  • The Corporation Project's New Project window is now removed from the screen when cancelling a new project.

  • Info panel Travel objectives now update according to route preference settings.

  • Agent missions' All Objectives Completed info panel status is now updated correctly when boarding/unboarding a ship containing the required mission items.

  • Anomaly Training Sites are no longer listed as Combat Anomalies in the Opportunities and Agency windows.

  • Fixed issues that could cause a tracked Opportunity to not appear correctly in the info panel.


Patch Notes For 2023-08-01.1

Features & Changes:

Factional Warfare:

"With the Uprising expansion, factional warfare space needed to be ready to handle a sudden influx of players looking to try out the new content, and so the availability of sites was tuned to prepare for that. This worked out nicely for the initial expansion as we didn't run out of things for people to do. In the following months the initial wave settled into the new and healthy baseline of players we see today, and so we're making some adjustments to the total number of sites in FW space to better fit the current environment. With this rebalance of site availability, we're adjusting the relative frequency of Advanced to Navy sites, bringing those numbers a bit closer to even so it doesn't feel so difficult to find things to do for those players looking to fly T2 or Pirate Faction ships in FW space. We're also adjusting VP values to increase the relative value of larger complexes over smaller ones, as this should better reward the increased investment these sites often involve and drive conflicts over systems to a smaller number of critical objectives, encouraging fights and conflicts between factions looking to seize control."

Update Details

  • Battlefield Victory Point value increased from 500 to 2,000.

  • Victory Point Values of FW complexes have been adjusted to increase the relative value of larger complexes compared to smaller ones.

    • Scout and Small complexes have had their VP decreased slightly, while VP from Mediums and Large complexes has been greatly increased.

  • Distribution of FW complexes has been updated.

    • Large and Medium NVY-1 sites are now roaming spawns. This should make it easier for a group to clear out the sites in a system for a little while without being overwhelmed by respawn rates.

    • Ratio of NVY to ADV sites spawns have been adjusted from a frequency of approximately 3:1 to slightly below 2:1. This should help to make it feel better to bring T2 and pirate faction ships into faction warfare space, increasing variety while still preserving the lower investment niche offered by the NVY sites.

    • The number of 5-player complex spawns has been reduced.

    • Overall quantity of FW complex dungeon spawns has been reduced by approximately 30%. For a given set of frontline systems, this will lead to an approximate average of 6.5 FW complexes per system, down from 8.5.

  • Respawn rates of FW complexes have been increased from 15 minutes to 20 minutes in frontline systems, 40 minutes in Command Operations, and 60 minutes in Rearguard systems. Combined with overall increased Victory Point values, theoretical minimum system capture time remains about the same for frontline systems.

  • LP Value multiplier in Rearguard systems has been reduced from 0.5x to 0.01x. Complexes in rearguard systems are primarily intended to be tactical objectives rather than profitable ones and this change should help to discourage automation (bots) without decreasing the tactical value of these sites.

  • Distribution of Operations Centers has been greatly increased, there will now be approximately 2x as many in space. This should make it much easier to find these sites and acquire the items needed to construct propaganda beacons and listening posts.

Victory Point Changes

  • Scout NVY: reduced to 25 (was 50)

  • Small NVY: reduced to 50 (was 60)

  • Small ADV: reduced to 75 (was 80)

  • Medium NVY: increased to 150 (was 100)

  • Medium ADV: increased to 175 (was 110)

  • Large NVY: increased to 250 (was 120)

  • Large ADV: increased to 300 (was 150)

  • Open Complex: increased to 350 (was 200)

  • Battlefield: increased to 2000 (was 500)

Miscellaneous:

  • LP and EM Personal Donations 

    • We are pleased to announce that players can donate LP to any player-owned corporation.

    • Players can also donate EverMarks directly to their corporation or Executive Corporation of an Alliance if the corporation belongs to one. Donations are only possible if the player has been a corporation member for at least 30 days.

    • The same 30 days rule applies to Executive corporation donations. The corporation and the Executive corporation must be part of the same Alliance for at least 30 days to unlock EM transfers.

    • LP and EM donation functionalities are accessible via respectable Wallets.

    • Players cannot donate LPs or EMs to NPC Corporations.


Patch Notes For 2023-07-25.1

Defect Fixes:

Gameplay:

  • Manufacturing Lancer Dreadnoughts will now be counted in the activity tracker for T2 Extra Large Ship Manufacturing.

Localization:

  • Fixed a typo in the Advanced Capital Ship Construction skill.

  • Added traits to the Stratios Emergency Responder

  • Corrected the Dagon traits to include missing 5% Armor Repair amount per level from Minmatar Carrier. It has always had this bonus, it was just missing from the traits.

  • Removed obsolete information from traits on the Entosis link modules that suggested fitting one would increase your base mass. This was an old penalty which was removed a while ago.

  • Adjusted Orca traits slightly to be more consistent. -5% reduction in cost changed to 5% reduction in cost to match the consistency of how other traits are displayed.


Patch Notes For 2023-07-18.1

Defect Fixes:

Gameplay:

  • The Samanuni ↔ Athounon gate connection has been removed from autopilot routes.


Patch Notes For 2023-07-13.1

Features & Changes:

Homefront Operations:

  • Dread Assault sites have been reworked:

    • The charge required for the Dreadnought to enter Siege Mode and fire its lance has been reduced.

    • The total number of lance attacks for the target structure to be destroyed has increased.

    • The duration of the Dreadnought's Siege Mode - during which it cannot have charge transferred to it - has been reduced to 90 seconds from 300 seconds.

    • The amount of charge neutralized by 'Focused' enemies has been increased significantly.

    • The effective hitpoints of 'Focused' and dedicated ECM enemies have been reduced.

  • Contributing players within Emergency Aid sites will now receive additional rewards when their protection target is kept alive at 5 and 10 minutes.

  • The reboot time of arrays within Suspicious Signal sites has been reduced to 90 seconds from 120 seconds.

  • Data fragments can now be looted from hacked arrays within Suspicious Signal sites. These items can be sold to NPC buy orders.

  • Hacking an array within a Suspicious Signal site will have its time until reboot show within the Info Panel.

  • Added additional enemy types that can appear within Abyssal Artifact Recovery sites.

  • Enemies will no longer attack capsules within Abyssal Artifact Recovery sites.

  • Some Sleeper and Rogue Drone enemies within Abyssal Artifact Recovery sites will now target and prioritize drones.

  • The minimum amount a player must contribute to be rewarded within a site has been increased.

  • The respawn time for enemies within all sites has been greatly increased.

  • Rebalanced the energy neutralization amount inflicted by combat NPCs within all relevant sites. Notably, cruiser NPCs have had their values significantly reduced.

  • The orbit ranges of enemies within all sites have been adjusted to better match their weapon ranges.

  • Conversations within all sites have been reworked:

    • If the site is ongoing, instructions on how to complete it now appear when arriving within the area containing the acceleration gate. A more concise reminder is given when arriving within the main combat area.

    • If the site is complete, players will be informed of its state when arriving within the area containing the acceleration gate.

Missions & NPCs:

  • Added indicators for when mission objectives are complete within the Info Panel.

Opportunities:

  • Any set filters will now persist when the window is closed and re-opened.

  • Added an Expiry timer to mission cards and pages.

  • The mission agent's portrait will now appear in mission cards and their name will display when hovered over.

  • Mission cards will now indicate whether they are offered, active, expired or have all their objectives completed.

Universe:

  • Full industry services and office slots have been added to the stations in empire war HQ systems that were built during the Shadow War.

    • Onnamon VI - Caldari Navy Anchorage

    • Mehatoor III - Amarr Navy Anchorage

    • Amo III - Republic Fleet Anchorage

Defect Fixes:

Homefront Operations:

  • Fixed an issue causing the Info Panel objective information to appear with incorrect or missing values.

  • The items delivered counter in the Info Panel will now update correctly when depositing multiple items simultaneously within Raid sites.

  • Added 'Focused' to the names of enemies which use energy neutralizers within Minmatar Dread Assault sites.

  • Fixed various typos.

User Interface:

  • Agent missions can once again be linked while in a fleet.

  • Completed missions will now be correctly removed from the Opportunities window.

  • Added a missing icon for Corporation Projects in the Opportunities window and Info Panel.

  • Corporation Projects can now be tracked via the Opportunities window.


Patch Notes For 2023-07-11.1

Features & Changes:

Localization:

  • Added localized nanocoating names in Chinese, Japanese and Korean.

Miscellaneous:

  • Expired Capsuleer Day XX boosters.

Defect Fixes:

User Interface:

  • Fixed an issue where structure paint license information wasn't displayed correctly in some places in Japanese.


Patch Notes For 2023-07-06.1

Features & Changes:

Ecosystem:

  • The flat NPC SCC fee for all industry jobs such as Manufacturing, ME & TE research, Copying and Invention has been increased from 0.25% to 0.75%

  • The Temporary 50% Sales Tax Discount from Viridian has now ended. Sales Tax will now be back to the default value of 8% without skills, or 3.6% with perfect skills.

  • Adjusted the Estimated Item Value calculation for T2 Triglavian ships when they are being manufactured so they will now have more realistic values to match the cost of the input materials.

Defect Fixes:

Gameplay:

  • It's now possible to put Quafe Hyper and Spiked Quafe in Quafe bays on ships such as the special edition Miasmos ships.

Localization:

  • Fixed a typo for the fitting tab on all modules that require a turret slot.

  • Fixed a typo in the sales tax tooltip.

  • Added Missing space in the description next to time remaining under Deliver Assets in the Asset Safety window.


Patch Notes For 2023-07-03.1

Features & Changes:

User Interface:

  • Fixed loading issue with Evermarks Donation Tab in the Corporation Wallet.

Defect Fixes:

Paragon's Personalization Introduction Experience:

  • Experience now correctly exists on its completion.

  • Added guidance UI blinks for both 'Redeem To Current Station' and 'Hangars' tab buttons.


Patch Notes For 2023-06-29.1

Features & Changes:

Universe:

  • We have updated the in-game billboards with recently submitted player advertisements and removed old advertisements from the rotation.

Defect Fixes:

Localization:

  • Fixed an issue with some of the T2 Lance modules and blueprints using smart quotes rather than apostrophes.

User Interface:

  • Cleaned up outdated elements in the bug reporting interface, such as references to the old bug reporting website.


Patch Notes For 2023-06-28.1

Features & Changes:

Miscellaneous:

Tranquility Trading Tower Landmark

  • Added a new landmark in Perimeter near the Jita gate.

Defect Fixes:

Homefront Operations:

  • Rogue Drone enemies once again favor EM and Thermal for their damage and resist types.

  • Dedicated ECM enemies within Dread Assault sites now have HP values in-line with others of their hull type.

  • 'Focused' neutralizing enemies within the Minmatar Dread Assault site are now correctly shield-tanked rather than armor.


Patch Notes For 2023-06-27.1

Defect Fixes:

Localization:

  • Fixed a typo on the Gallente Shipcaster landmark sensor overlay bracket.


Patch Notes For 2023-06-22.1

Features & Changes:

Dedicated LP Tax Rate

  • We have added the ability to set Loyalty Point and NPC Bounty tax rates separately.

EverMarks Corporation Donations

  • Added the ability for corporations within alliances to donate corporation EverMarks to the executive corporation of the alliance they belong to, as long as the corporation has been part of the alliance for at least 30 days.

  • Added the ability for executive corporations to transfer EverMarks to any other corporation that has belonged to their alliance for at least 30 days, allowing holding corporations within alliances that may be responsible for structure management to use SKINR and apply nanocoatings to structures.

SKINR

  • Added an addition of "select all" functionality when selecting which structures to apply nanocoatings to.

Homefront Operations

  • Adjusted the damage and HP values of enemies to better differentiate ship classes, remove outliers, and increase consistency across factions.

  • Some enemies have begun targeting drones deployed by capsuleers within these sites.

  • Enemies should now take noticeably longer to be replaced after a ship within their group is destroyed.

  • Enemies within Dread Assault sites have begun fielding ECM fit ships in an attempt to disrupt capsuleer efforts.

  • Enemy haulers within Raid sites will now undock much more quickly if the previous hauler managed to escape the site.

  • Enemy haulers within Raid sites will take slightly longer to undock if the previous hauler was destroyed.

  • Items dropped by enemy haulers within Raid sites will now be removed from a ship's cargo hold when entering or exiting the site.

  • Added restrictions to prevent the items dropped by enemy Haulers within Raid sites from being placed in any container other than the allied Freighters.

  • Moved the undock location of enemy Haulers within Raid sites to reduce the likelihood of them bumping into their structure.

  • Structures within Suspicious Signal sites should now have higher overall HP.

  • A transmission will now appear informing those within Abyssal Artifact Recovery sites when the warp disruption effect has ended.

Defect Fixes:

Homefront Operations

  • Arrival transmissions will no longer appear after canceling a warp within a site.

  • Fixed an issue causing the Info Panel instruction to activate the acceleration gate lingering after the gate was activated.

  • The Energy Neutralizing range of the Focused Sanguinary Dragoon has been increased to be consistent with other ships of its size.

  • Fixed an issue causing more than one Mutanite asteroid to be present within Metaliminal Meteoroid sites.

  • Fixed various typos in transmissions and type names.

  • The Stratios Emergency Responder is no longer permitted within these sites.


Corporation Project

  • Buttons now work when pinning the Corporation and Opportunities window to one window.

  • Project contributions now sort correctly.

AIR Opportunities

  • Gallente Explorer career agents will not give out mission 5 / 5 at start.

  • Accepted agent missions is now added to Opportunities Active tab.

User Interface:

  • Filtering for Corporation 'Affordable items' in Loyalty Point stores will now take less time to load.

  • 'Use Corporation Accounts' checkbox in Loyalty Points stores now correctly updates on role changes.

  • Labels for a successful/failed LP transfer are now correctly removed in the Corporation Wallet when changing tabs.

  • Fixed a defect with the fitting window no longer remembering which attribute panels you had expanded and collapsed.

  • Reward Crates from the AIR Career Program now has a x-icon in the corner of the image.


Patch Notes For 2023-06-21.1

Features & Changes:

Shadow War:

Thanks to the efforts of loyalist capsuleers, the Gallente Federation has completed construction of their Interstellar Shipcaster!

  • The Federation Interstellar Shipcaster is located in the Gallente FW HQ system of Intaki, Near Planet IV.

  • To power the activation of the shipcaster, a new Federation Stellar Transmuter has been brought online in the nearby Gisleres system.

  • The Gallente Federation will begin automatically placing Federation Shipcaster Beacon Constructors in warzone systems to enable the construction of Federation Shipcaster Beacons.

    • To construct the Shipcaster Beacons in the target systems, capsuleers can deposit Nanotransistors, Smartfab Units, 

      Photon Microprocessors and Self-Harmonizing Power Cores to the Beacon Constructors. Capsuleers who deposit construction resources will be rewarded with Federal Defense Union loyalty points.

  • When at least one Shipcaster Beacon is connected to the Shipcaster, it will become possible for Capsuleers enlisted with the Gallente to jump through the shipcaster

With the big 4 empires having successfully completed their shipcaster projects, the Shadow War is coming to a close.

  • The locations of Nesosilicate Rakovene Fields and Vila Allopoiesis Nodes are no longer being broadcasted to Capsuleers by Federal pochven scouting patrols.

  • The empires have expressed low interest in conducting additional research into Stellar Transmuter and TransportRrelay technology, and have spooled down most of their research programs, additionally, mercenaries are no longer being offered lucrative contracts to raid these locations, as such, Research Data Nodes, Waylaid Couriers and Besieged Laboratory sites will no longer appear.

  • Buy Orders for Transport Relay and Stellar Transmuter Datacores, Their components, Mutadaptive Construction Components and Neo-Jadarite have started appearing on black markets throughout the Curse, Venal and Fountain regions.

  • The Shadow War Event UI will be disabled on Thursday; if you still have yet to claim all your rewards from the shadow war event track, please do so now!

Structures & Deployables:

  • Adjusted the Minimum Broker Fees that a structure owner could set from 0.5% to 0.0% now that the 0.5% Minimum SCC charge exists.

    • There is a minimum fee of 100 ISK for broker fees charged, even at 0%.


Defect Fixes:

Audio:

  • Sound effects from NPCs, especially the radio-chatter sound are no longer sticking around after the NPCs have been killed. 

Gameplay:

  • Mining drones will no longer destroy ore they have mined if they are told to mine another asteroid while returning with ore, they will now always complete the return trip first if they are full.

  • Mining drones will now record their progress on the current asteroid they've been mining if they're sent to mine another asteroid.

  • Both of these defect fixes will result in far less mining missions being incompleteable due to not enough ore. Ore can still be lost if the drones are destroyed or your cargo/mining hold is full.

  • Refitting a Strategic Cruiser with the fitting window will now correctly swap out the rigs.

  • Fixed an issue where Null Security Blue A0 Sun Asteroid Belts had a chance to spawn in Jove space, which caused one or two sites a week to appear in an inaccessible solar system. They will now only spawn in player accessible nullsec.

Graphics:

  • Antialiasing is no longer causing explosions to have green artifacts.

Technical:

  • Reduced the memory consumption of shadows in scenes without shadows.

User Interface:

  • It's now possible to jump through a bridge opened up by a Rorqual with the Industrial Jump Portal Generator using the radial menu

  • It's now possible to search for contracts within 0 jumps of you using the max jumps filter.

  • Your maximum locked targets displayed in the fitting window will now accurately display your actual max locked targets when in a system affected by Triglavian system effects.

  • If you undock from a Upwell Structure with the multibuy window open, the 'current station' status will now update.

  • Ship Trait Icons will now always appear consistently in the same order.

  • The 'Blue Ghost' item will now correctly disappear when you start dragging an item in the fitting simulation window.

  • Fixed the tooltips in the corporation window for the standings and wars tabs which were not accurate.

  • Made the transition between simulating a ship, and then a structure in the fitting window smoother.


Patch Notes For 2023-06-20.1

Features & Changes:

Shadow War

Thanks to the efforts of loyalist Capsuleers, the Gallente Federation has completed construction of their Interstellar Shipcaster!

  • The Federation Interstellar Shipcaster is located in the Gallente FW HQ system of Intaki, Near Planet IV.

  • To power the activation of the Shipcaster, a new Federation Stellar Transmuter has been brought online in the nearby Gisleres system.

  • The Gallente Federation will begin automatically placing Federation Shipcaster Beacon Constructors in warzone systems to enable the construction of Federation Shipcaster Beacons.

    • To construct the Shipcaster Beacons in the target systems, Capsuleers can deposit Nanotransistors, Smartfab Units, Photon Microprocessors and Self-Harmonizing Power Cores to the Beacon Constructors. Capsuleers who deposit construction resources will be rewarded with Federal Defense Union loyalty points.

  • When at least one Shipcaster Beacon is connected to the Shipcaster, it will become possible for Capsuleers enlisted with the Gallente to jump through the shipcaster.

With the big 4 empires having successfully completed their shipcaster projects, the Shadow War is coming to a close.

  • The locations of Nesosilicate Rakovene Fields and Vila Allopoiesis Nodes are no longer being broadcasted to Capsuleers by empire pochven scouting patrols.

  • The empires have expressed low interest in conducting additional research into stellar transmuter and transport relay technology, and have spooled down most of their research programs, additionally, mercenaries are no longer being offered lucrative contracts to raid these locations, as such, Research Data Nodes, Waylaid Couriers and Besieged Laboratory sites will no longer appear.

  • Buy Orders for Transport Relay and Stellar Transmuter Datacores, their components, Mutadaptive Construction Components and Neo-Jadarite have started appearing on black markets throughout the Curse, Venal and Fountain regions.

  • The Shadow War Event UI will be disabled on Thursday; if you still have yet to claim all your rewards from the shadow war event track, please do so now!

Structures & Deployables:

  • Adjusted the Minimum Broker Fees that a structure owner could set from 0.5% to 0.0% now that the 0.5% Minimum SCC charge exists.

    • Note: There is a minimum fee of 100 ISK for broker fees charged, even at 0%.

Defect Fixes:

Audio:

  • Sound effects from NPCs (especially the radio-chatter sound) are no longer sticking around after the NPCs have been killed. 

Gameplay:

  • Mining drones will no longer destroy ore they have mined if they are told to mine another asteroid while returning with ore, they will now always complete the return trip first if they are full.

  • Mining drones will now record their progress on the current asteroid they've been mining if they're sent to mine another asteroid.

  • Both of these defect fixes should result in far less mining missions being incompleteable due to not enough ore. (Note: Ore can still be lost if the drones are destroyed or your cargo/mining hold is full).

  • Refitting a Strategic Cruiser with the fitting window will now correctly swap out the rigs.

  • Fixed a Defect with the Nullsec Blue A0 Sun Asteroid Belts having a chance to spawn in jove blue sun systems, they will now always respawn and be available in player accessible nullsec.

Graphics:

  • Antialiasing is no longer causing explosions to have green artifacts.

Technical:

  • Reduced the memory consumption of shadows in scenes without shadows.

User Interface:

  • It's now possible to jump through a bridge opened up by a Rorqual with the Industrial Jump Portal Generator using the radial menu.

  • It's now possible to search for contracts within 0 jumps of you using the max jumps filter.

  • Your maximum locked targets displayed in the fitting window will now accurately display your actual max locked targets when in a system affected by Triglavian system effects.

  • If you undock from a citadel with the multibuy window open, the 'current station' status will now update.

  • Ship Trait Icons will now always appear consistently in the same order.

  • The 'blue ghost' item will now correctly disappear when you start dragging an item in the fitting simulation window.

  • Fixed tooltips in the corporation window for the standings and wars tabs.

  • Made the transition between simulating a ship, and then a structure in the fitting window smoother.


Patch Notes For 2023-06-19.1

Features & Changes:

Shadow War

  • The Gallente Federation has completed the research phase of their shadow war effort, and can now begin work on the construction of an Interstellar Shipcaster.

  • The Federation will reward capsuleers who bring Mutadaptive Construction Components to their component deposit yards located in the Federal Shipcaster Construction Site in Intaki, and the Federal Stellar Construction Site in Gisleres.


Patch Notes For 2023-06-16.1

Features & Changes:

Shadow War:

Thanks to the efforts of loyalist capsuleers, the Minmatar Republic has completed construction of the third interstellar Shipcaster!

  • The Republic Interstellar Shipcaster is located in the Minmatar FW HQ system of Amo, Near Planet III, Close to the Republic Fleet Anchorage Station.

  • To power the activation of the shipcaster, a new Republic Stellar Transmuter has been brought online in the nearby Barkrik system.

  • The Minmatar Republic will begin automatically placing Republic Shipcaster Beacon Constructors in warzone systems to enable the construction of Republic Shipcaster Beacons.

    • To construct the Shipcaster Beacons in the target systems, Capsuleers can deposit Nanotransistors, Smartfab Units, Nanomechanical Microprocessors, and Self-Harmonizing Power Cores to the Beacon Constructors. Capsuleers who deposit construction resources will be rewarded with Tribal Liberation Front loyalty points.

  • When at least one Shipcaster Beacon is connected to the Shipcaster, it will become possible for capsuleers enlisted with the Minmatar to jump through the shipcaster.

Universe:

  • We have added a new Scope billboard Ad into the billboard rotation.

Patch Notes For 2023-06-15.2

Defect Fixes:

User Interface:

  • Removed the Combat Anomalies section in the Opportunities window temporarily to resolve an issue. Removed the option to track Combat Anomalies in the info panel.


Patch Notes For 2023-06-15.1

Defect Fixes:

Audio:

  • Missile impact sound effects are now more limited so they can be heard more often when large volumes of impact sound effects are triggered.

Gameplay:

  • Minmatar Shipcaster location in Amo system adjusted to be further away from the nearby station.

Graphics:

  • Ikitursa texture artifacts were removed on lower shader settings.

  • Added to the textures and visual effects on the Omen Serenity Electric SKIN.

  • Scythe and Scimitar sail textures are no longer see through from one side.

  • Bright yellow station interiors/hangars with unintended Triglavian effects appearing has been resolved.

  • We made minor adjustments to Minmatar propaganda billboard placement on select station exteriors.

Localization:

  • Fixed a typo in the "Advanced Capital Ship Construction" skill.


Patch Notes For 2023-06-14.1

Features & Changes:

Shadow War

Thanks to the efforts of loyalist Capsuleers, the Amarr Empire has completed construction of the second Interstellar Shipcaster.

  • To power the activation of the shipcaster, a new Imperial Stellar Transmuter has been brought online in the nearby Ohide system.

  • The Amarr Empire will begin automatically placing Imperial Shipcaster Beacon Constructors in warzone systems to enable the construction of Imperial Shipcaster Beacons.

    • To construct the Shipcaster Beacons in the target systems, capsuleers can deposit Nanotransistors, Smartfab Units, Nanoelectrical Microprocessors, and Self-Harmonizing Power Cores to the Beacon Constructors. Capsuleers who deposit construction resources will be rewarded with loyalty points.

  • When at least one Shipcaster Beacon is connected to the Shipcaster, it will become possible for capsuleers enlisted with the Amarr to jump through the shipcaster

The Minmatar Republic has completed the research phase of their shadow war effort, and can now begin work on the construction of an Interstellar Shipcaster.

  • The Republic will reward capsuleers who bring Mutadaptive Construction Components to their component deposit yards located in the Republic Shipcaster Construction Site in Amo, and the Republic Stellar Construction Site in Barkrik.

Homefront Operations:

  • Hauler wrecks within Raid sites can no longer by tractor beamed or destroyed.

  • Updated the Dread Assault info panel UI for clarity by removing unnecessary details.

  • The array objects listed in Suspicious Signal sites will now be ordered alphabetically.

  • The Dreadnoughts within Dread Assault sites will now use their AOE neutralizing effect.

Miscellaneous:

  • EverMarks can now be awarded when Daily Challenges are completed for various activities. Three can be completed a day and they can also include Skill Points as rewards as they did previously.

Structures & Deployables:

  • Keepstars and Sotiyos, can no longer be anchored in High-Security space.

  • Existing XL Structures will be fully functional, however once they have been unanchored or destroyed they will not be able to be replaced.

Universe:

  • We have updated the in-game billboards with recently submitted player advertisements.


Defect Fixes:

Gameplay:

  • Items purchased with Corporation LP are now delivered to the Corporation Deliveries hangar.

Technical:

  • Mac client: Various graphical effects have been restored that were previously not being displayed for example turrets, smartbombs and wormhole effects.

Corporation Projects and AIR Opportunities:

  • While creating a Corporation Project, searching for a wormhole in the solar system bar now yields results as intended.

  • The AIR Opportunities window will now update automatically when a new Project is created.

  • The AIR Opportunities window will now update correctly when speaking with a Career Agent.

  • Opportunities will now be sorted correctly by closest distance in the Opportunities browsing window.

  • The contribution notification between "your own" and "overall" progress will show the same result when using multiple missiles or drones

  • Progress is now counting when the Militia is entered into the Damage Capsuleers project for Corporation Projects.

Homefront Operations:

  • Selecting a Homefront Operations site in the current system in the Agency window will now stop popping up an error message.

  • Homefront Operations' Warp to Site button in the info panel will now work even if the Opportunities window is closed.

  • When setting a destination to a solar system with available Homefront Operations, the Homefront Operations list in the Opportunities window will now immediately populate with those operations. Clearing a destination will immediately remove those operations from the list.

  • Objective counter now updates correctly in the Gallente Raid site.

  • The 'Narcotics Lab' structure in the Gallente Raid site now has a type icon.

  • Reduced the time it takes for the Minmatar target to uncloak in the Suspicious Signal site.

  • NPCs should no longer switch targets in Dread Assault site.

  • Fixed some typos in the Homefront Operation sites.

  • Fixed an issue with the 'Metaliminal Meteroid - Mining' sites sometimes paying out multiple times.

User Interface:

  • Loyalty Point are now formatted correctly in the wallet.

  • Selecting 'Read Details' will now correctly progress the Career Agent introduction during the AIR NPE.


Patch Notes For 2023-06-13.2

Defect Fixes:

Technical:

  • The information panel will now display correctly whilst in Homefront Operation sites.


Source: Patch Notes - Version 21.05

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