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Patch Notes for Trinity 1.0.1

Started by FeedBot, June 01, 2008, 05:00:13 pm

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Patch Notes for Trinity 1.0.1


  Trinity 1.0.1 Patch Notes, released 18 December 2007

  Linux and Mac Client
 
* General stability fixes for both Mac and Linux clients have been added.
* An issue where closing the Mac EVE client would  cause a lockup has been fixed.
* The Mac client will now use the current OS resolution as a default rather than the hard coded settings.
* Windows should no longer turn inside out.
* Mac client users can now use Ctrl+C and Ctrl+V to copy and paste both in-game and desktop.
* EVE Voice should now work under Mac OS Leopard.  Now ransomers can hear their victims sing "Dancing Queen".
* Some missing Unicode clipboard formats have been added.
 

  NPE & Tutorials
 
* The drones tutorial no longer blanks out when the starmap is open nor will it lock up in certain circumstances.
* The tutorial window will no longer disappear if the screen size is decreased.
* Containers in tutorial dungeons have been fixed to be usable by characters going through the tutorial.
* Under certain rare circumstances, new characters would be thrown in the trash when entering the game in-station. This has been resolved in a hotfix earlier.
 

  Skills and Implants
 
* The Nanite Operation skill has been fixed.
* A rare case where a jump clone would lose its implants after a jump has been resolved in a hotfix earlier.
 

  Drones
 
* Drones no longer instantly recharge their shields when recalled to the drone bay.
 

  NPCs
 
* NPCs have been ordered to cease their attacks on secure containers in space. This issue was hotfixed earlier.
* NPC bounties will now be processed correctly at downtime.
 

  Missions
 
* Activities performed by drones now count towards determining whether a mission is complete - specifically, using mining drones would prevent mining missions from completing properly.
* The issues with the mission Pot and Kettle - Seek and Destroy (4 of 5) have been resolved.
* Objectives for the mission In the Shadow of War (1 of 5) have been clarified.
* Security agents are no longer giving out mining missions.  No more milk runs!
 

  Science and Industry
 
* Combat Recon ships can be manufactured once again.
 

  Starbases
 
* A number of hotfixes have been applied since Trinity's deployment to resolve numerous issues with starbases and their shields.
* Launching a jump bridge array no longer locks the Premium Graphics Content client up.
* The name change of the reactor arrays that occured in the Trinity release broke all existing connected Starbase structures. This was resolved as part of a hotfix.
* The cause of the starbase shield reset at downtime has been found and resolved as part of a hotfix.
* An error that was preventing the Cynosural System Jammer from operating correctly has been resolved as part of a hotfix.
* Damaged control towers will no longer cause problems with the loading of a Starbase while the solarsystem is loading. This was resolved in a hotfix earlier.
* A situation where modules requiring a specific sovereignty level would break a starbase on system load has been resolved as part of a hotfix.
* An issue with jump bridges not working for non-corporation members has been identified and resolved.
 

  Corporations & Alliances
 
* Corporation mails are no longer sent to all members with a title.
* A major issue with the corporation registry has been fixed.
 

  Killmails
 
* An exception that would prevent kill details from showing up has been fixed.
* A bug where NPC data would overwrite a player's entry in the kill database has been fixed.
 

  Star Map
 
* Star Map is no longer grayed out when no region names have been selected in Labels.
* An issue preventing the Star Map from displaying properly after viewing solar system map has been resolved.
 

  Other
 
* Numerous server-side errors have been resolved. These will have no visible in game effect, but server-side performance has improved.
* Extraneous bulkdata should no longer be downloaded when logging into EVE. This should decrease login time.
* The login screen should no longer be spammed with error messages.
* Account names and installation folders with Unicode characters are now fully supported.
* An exception thrown by the In-Game Browser has been fixed.
* Nanite repair paste can now be stored in all hangar divisions, not just the first.
* The new gas cloud resources can now be seen on the market.
* Overview behavior while minimized has been optimized.
* The displayed log entries for derived standing changes were incorrect.  This issue has been fixed moving forward.  The dervied standings themselves were correctly calculated.
* The locked targets display origin point will no longer be hidden under the Neocom in certain circumstances.
* The undocking point for certain stations has been moved so that undocking ships remaining within the docking perimeter.
* An error with loyalty point processing has been fixed.
* The region names approved for the recently open "drone regions" have been added to the starmap.
* Leaving voice on in a channel now shows properly on other player's clients.
* Selected items are again added into the contract selection when a contract is started through a right click on one of the selected items.
* A number of server log issues have been resolved. The server log should no longer be spammed with error entries.
* A large number of sound issues have been resolved.
* Sounds that error out and do not replay until a client reboot have been resolved.
* Non-English characters in certain circumstances would create petition issues. This has been resolved.
 

  Settings
 
* The graphics cache setting has been added to the classic client.
* An error in the "Restart after changing graphics settings" window has been fixed.
* The "Sun is occluded by ships" option now applies to items on the login screen.
 

  Graphics
 
* LOD processing for shadows has been improved.
* The drone interface window will no longer disappear when drones are launched.
* An issue causing the character selection screen would shift to blue has been resolved.
* Rendering of blueprint icons has been fixed.
* A problem where ship icons would be re-rendered an unnecessary number of times has been resolved.
* Certain cloaked ships now display properly on the cloaked player's client.
* The Minmatar have repaired the plasma routing on their military and mining stations.
* A glowing problem with the Tribal Issue Tempest has been fixed.
* The Light Electron Blaster II now has the correct model in the premium client.
* Lasers no longer have strange interactions with glass surfaces when bloom is enabled.
* NPCs now leave thruster trails.
* Capture Portrait works correctly again.
* Several issues with display and animation of mining lasers and strip miners have been fixed.
* The cloaking effect in the Premium Graphics Content client has been changed.  The effect has less Strobing™ and more Throbbing™.
* Sentry Drone models are no longer Missing In Action.
* Gallente ship models have been touched up with darker colors and shinier metal surfaces.
* Bloom state leakage should no longer occur, especially on the log-in screen.
* GMs are able to make adjust wallet balances as needed.  This was fixed in a hotfix earlier.
* The API access to data has been optimized in a special release.
 

  Patching
 
* A warning indicating that a DirectX file was not installed because of user privileges has been added.
* The content patch from classic to premium should now check to ensure sufficient hard drive space before installing.
* The premium content upgrade will now warn that it is about to close EVE before it starts the process.
 

  Exploit Fixes
 
* Contracts for ships with modules fitted will no longer cause a ship to be unable to undock.
* Customs officials have resumed issuing fines and confiscating illegal cargo.
 

  Please note:   No Windows system files were harmed during the creation or deployment of this patch.

    Trinity 1.0.1-1 Server-side changes deployed 9 January 2008
 
* An issue causing the random unlinking of jump arrays after downtimes has been resolved.
* The issue causing situations where starbases would starting up with only 50% shields has been resolved.
* In rare situations, an issue would cause starbases to not work properly after system startup.  This has been resolved.
* Some pre-Trinity release Rorquals were not upgraded to 4 production lines.  This has been resolved.
* Some R&D agent missions were not working properly due to a server-side error.  This error has been resolved.
 

    Trinity 1.0.1-2 Server-side changes deployed 15 January 2008
 
* Fixed an exploit that could cause a node to crash.
* Fixed an exploit that would allow people to view the contents of a courier mission package prior to accepting.
 

    Trinity 1.0.1-3 Server-side changes deployed 16 January 2008
 
* Forum upgrades
 

    Trinity 1.0.1-4 Client-side changes deployed 17 January 2008
 
* This client-side change was revoked.
 

    Trinity 1.0.1-5 Server-side changes deployed 24 January 2008
 
* Control tower shields will no longer drop to 50% after downtime.
* It is no longer possible to either create 0-run BPCs through blueprint copying nor to invent from 0-run BPCs.
* Fixes to derived standings logs.
 

    Trinity 1.0.1-5.1 Server-side change deployed 30 January 2008
 
* Moving Nanite Repair Paste into any Capital Ship Corporate hangar division EXCEPT division 1 caused the Paste to simply vanish.  This issue has been resolved.
 

    Trinity 1.0.1-5.2 Server-side change deployed 6 February 2008
 
* Ships have been unfitted based in changes done in the Trinity expansion in December. For more details please see this  news item .



http://myeve.eve-online.com/updates/patchnotes.asp?patchlogID=158

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